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Use your Mist to get through this section and onto the roof. Carry on until you come to a climbing point above the Possessed Citizens. Now as you exit the courtyard, you will want to go right and use Mist to get through the fence. Exit the car park through the same lift as before. Back in the present, you will be informed by Zobek that somebody is searching for you. Now that you have acquired another piece of the Mirror, you can return to Trevor and the present. Repeat this process a couple more times and you will have won the fight. A couple of shots will drop him down allowing him to be damaged by regular attacks easily. Now is where you use your Chaos Bombs to reach him.
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After you damage him some more, he will prop up on his two mechanical arms, thus making it hard to land a hit. Normal evade tactics will protect you from this. Now the Toymaker again, but this time he will have a flame attack at his disposal. Once you depleted his health, you will need to use a Chaos Bomb to finish him off. This enemy will have your expected physical attacks in addition to flame breath and spinning mines. The second toy he will send after you is a giant toy snake. Again, mostly physical attacks are useful, nothing special. After you kill him, the Toymaker will return and you can now damage him a bit. In addition to this, despite him being a toy knight, his armour is for display and you do not need your Chaos powers to break through. The first is Sir Walter, who uses simple physical attacks and is very easy to avoid. He himself will ride a giant mechanical toy and will send out smaller ones to fight you. The Toy Maker, as you would expect, fights you with big mechanical toys. This is when the Castle Blood takes over the Toy Maker and a fight begins. This concludes the puppet show and now you can grab the Toy Maker's heart and return it to him. Next, you add Walter Bernhard to the scene, then you replace the Workshop with the Castle, next you add the Demon, and then you add the kid and replace the Castle with the Theatre. The first line up involves selecting the Toy Maker and his Workshop. Once you have what you think is the right line-up, push X to continue. Here, you have to listen to the narrator and pick the appropriate props from what he says. This will initiate an interactive puppet show about the toy maker. Pulling the lever will raise a platform for you to use. Once you exit the vent back into the theatre, take the vent back into the room you originally became a rat in order to recover your appearance.
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On this path, you will have some obstacles to avoid, which have simple timings. Use a Chaos Bomb and then become a rat again. Once here, you will need to go through another vent that is located under the left hand side of the stage. Use this and go through the vent back into the theatre.
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Now you will need to get up onto the stage and climb up the wall on the right hand side. In here, there will be a Magic Monk on the left hand side behind a wall where the spinning device is located. Once inside, progress to the theatre room. After dispatching them, you will need to spin around the cylinder with circles on it and then take the path up before the path retreats back in. Take the elevator up and once outside you will be engaged by the Brotherhood of Light again. After trying to recover the Mirror of Fate, we learn that it is broken and we will now need to recover the missing pieces beginning with the Toy Maker.